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#46102 - 06/13/04 03:44 PM
Re: Drum Sounds for finale
[Re: GcSnare_06]
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Registered: 04/01/03
Loc: Raleigh, NC
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Oh, you're talking about setting up drum-maps by selecting sounds from the General MIDI percussion patch.
There's actually a lot you can do with the general midi sounds to make them more realistic, but it takes a little cleverness.
First, I'd suggest making a snare map.
Set up a new "default" document, just for testing purposes. Then, select the staff tool (looks like a G clef) and then double-click on the only staff you have on screen. This should bring up a dialog box, and at the bottom, you should see a little text box where you can select the notation style. Select Percussion, and then click on the button that says "Select". This will bring another dialog up, with a few pre-programmed percussion maps. highlight the one that says "general MIDI" (by clicking on it) and then click "edit" on the right. You will see all the possible notes, in a table, with the corresponding sounds that they will trigger.
Start looking for snare sounds that you like. I suggest the electric snare, (E2) but you can pick one that you like better. Some people use the woodblock or whatever.
In order to play the "electric snare" sound, you must place a note on the staff on the E2 pitch. You must also bring up the "instrument list" window, (by using the Window menu) and set the staff's instrument to "percussion", which will set the midi channel to 10. Channel 10 is the percussion channel.
Then, when you place a note on E2, (7 lines below the staff) you will hear a sound that is known in the general midi percussion map as electric snare. When you find a snare sound you like, take note of the MIDI Pitch and the number that corresponds to it.
Obviously it's not very convenient to write all your snare notes that far below the staff, and in fact, you want to be able to write the notes on A4, and have Finale recognize that you really mean to trigger the electric snare sound (E2).
So, you're going to create your own snare map. Select the staff tool again, and double click on the only staff on the screen. Then, select Percussion from the "Notation Style" drop-down menu, and then click the "Select" button. When you get to the list of available percussion maps, click the button marked "Create."
You're now in the "Percussion Map Designer" dialog, which will allow you to mix and match the percussion sounds as you see fit. First, give your new percussion map a name, like "My Snare" or something. Then, highlight the desired appearance note from the table on the left by clicking on it. This will be the A on the staff, or A4. next, give this note a name, like "regular hit" or something. Now, put the desired triggered note number in the text box called "playback note." If you don't remember what it was, you can just scroll up until you find the desired (triggered) pitch in the table and look up it's number. For example, E2 triggers the electric snare sound, and it's corresponding number is 40, so I would type "40" in the "playback note" text box.
You must also set the display note so that the notehead looks right. That is the little sqare window on the right, with a section of staff in it. click and drag the noteheads so that they show up on the A space instead of middle C like they start off on.
You're almost done now; but you still have to check the box that says "Highlighted Note" to make sure that Finale will actually use this note when interpereting your music.
Now click "done", "select", and "ok", and you should be back on the regular screen. Try writing some notes on the A line, and on playback, you should get the electric snare sound (or whatever else you chose to define).
If you want to add more sounds to the snare map, like rim clicks, stick clicks, or rim shots, go ahead! If you understand the process, you should have no trouble picking out sounds that you think are appropriate.
Whenever you get around to making the rest of the instruments, the process is similar, but probably not as difficult.
That's enough for now, but feel free to ask again if you have questions about the other staffs, (especially cymbals) or saving your work as a template, or re-using your percussion maps in other pieces you've already written.
Hope this helps,
~Terry
Edited by TBoneLaForge (06/13/04 08:24 PM)
_________________________
Rudimentary, my dear Watson...
EIRT #7
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#46112 - 08/21/04 04:12 PM
Re: Drum Sounds for finale
[Re: kevin_fu]
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Registered: 01/31/04
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Ehh Row-loff isnt the only one providing some competition there's another company thats put out a soundfont using Yammies.
|Edit|I believe http://www.digitaldrumtech.com/ is the site |Edit|
Edited by code6firstbass (08/21/04 04:14 PM)
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#46121 - 12/16/04 10:48 AM
Re: Drum Sounds for finale
[Re: Bernie_VKpit]
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Registered: 08/06/00
Loc: Maryland
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I just purchased Finale 2005 and just recieved from Fed-Ex yesterday. I'm still learning all the new features, as well as learing it all over again because I haven't touched finale since 2002. I gotta get my finale chops back up to speed...lol. If anyone has any questions about Finale 2005, you can Im me and I'll help and answer as best as I can. Granted, I am relearning it all over again...which shouldn't take long at all for that matter.
Also there are others on DLO who have Finale 2005 as well, and are very proficient with the software. So don't be afraid to ask them questions. I'm sure they'll be happy to help out as best they can.
AIM: JawnieBoy
Edited by John (12/16/04 10:49 AM)
_________________________
Proud Endorser of Innovative Percussion, Inc.
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#46126 - 02/16/05 11:48 PM
Re: Drum Sounds for finale
[Re: paradiddle]
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Registered: 04/01/03
Loc: Raleigh, NC
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You need to use the Articulation Tool to notate the diddles, and you need to use Smart Playback to tell Finale to actually create those thiry-second notes where you want them. You need to learn how to use the Finale User's Manual. It's good. It helps you use Finale. You need to learn how to use the search feature on this site. Try this experiment: Hold down "shift" while clicking on this link Click on the "search" link at the top of the page. scroll down slightly until you see the field entitled "Keyword search." Click your mouse in the text area, and type "+diddles +Finale". The '+' signs make the search work better. You will probably find a lot of posts by a lot of people having a lot of the same problems as you're having being answered by a lot of people that know a lot more than you do. Anyway, happy notating!
_________________________
Rudimentary, my dear Watson...
EIRT #7
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#46141 - 11/29/05 10:26 AM
Re: Drum Sounds for finale
[Re: Middle Age Man]
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Anonymous

User has negative Karma.
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As I am not fully aware of Notepad's limitations, and there are probably many being that it is a free download, Im not sure if you can use 3rd party soundfonts with it (you need a marching percussion soundfont, not a plug-in). As you are probably already aware, Tapspace offers VDL2 (virtual drumline). This is a unique soundfont pertaining to high end sampled sound (soundfonts) of marching and concert percussion. While I find this somewhat limited and a little lacking, due to SCV's line was the source-their tuning is horrible and the deep cut pearl tenors arent my favourite-their basses are a bit funky as well, it is very high end, more than anything out on the market. The recording environment isnt my favourite either-indoors.(?) Finale 2005/2006 comes bundled with RowLoff's marching percussion soundfonts. While these give a good representation of the unique sounds and tuning schematics of battery drums, they are not very good. I believe it represents only one snare, one tenor and 5 basses (obviously the sound of 5 or 10 snares is much different from a solo snare-even when tight). The tenors sound very low and wet-almost like trashcans or busted timbales...the basses sound like they are from 1980. A cheap alternative (its free!) can be found along with demos at: http://gtwy.net/ensermac/Soundfont/this is of a yamaha line recorded outdoors with multiple players (the tuning sounds like cavies)...the basses are awesome, exactly how i would tune them. snares and tenors are good, although, the tenors could use more tone and less "white noise". There is even a tutorial how to easily install this into Finale and notation works the same way as does the RowLoff fonts (using the "+" and "-" keys to notate rim shots, buzzes, etc.) with full ensemble, it sounds live! give it a shot (pun intended) and tell me what you think....
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#46143 - 03/26/06 09:38 AM
Re: Drum Sounds for finale
[Re: ]
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Anonymous

User has negative Karma.
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Quote:
hey brass instructor, do you also arrange?
Yes,I arrange. In fact that is my full time gig. I would be happy to pull a few of those requests and write them out,but you caught me at the busiest time of year-when most of groups are having me arrange their fall show. It may take a bit, but I'll work on it in my free time. Nex from DLO also arranges and he may have a little more free time. (You may want to ask him also.) -Bill
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#46148 - 09/05/06 05:25 AM
Re: Drum Sounds for finale
[Re: TinTin]
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Anonymous

User has negative Karma.
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Im using Finale 2005. Im using Drumcorps1.2.sf2 for the battery, scottish snare, softer mallets on keyboards, etc. This was made by Henne and is great to use if you dont want to shell out a few hundred for other products and libraries. The brass and symphonic percussion, I use a purchased sf, which really enhances. I make several tracks (due to the playback limitations in Finale and the channels) and save them as wav's: Brass 1 Brass 2 Battery Front 1 Front 2 import them all into Adobe Audition where I have more control over balance, adding a chorus effect to brass to sound like 60 or so, etc. mix them, equalized, save as mp3. if you are interested in having your recordings sound better, get a mixing application like Adobe Audition, its great. Ill try to get some more up that really utilize everything the font has to offer.
Edited by DaKman (09/05/06 05:27 AM)
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